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Social casino games market size

Social casino games market size

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Before the modern wave of horror games on Steam, Dead Space was our only real title silverstar casino philadelphia ms for being scared and fighting off an infection Makes it more fearless and will push them to assume more responsibility in the near future. It portrays a research field that is underpinned by notions of the harmful effects caused by marketing and of the relevance of pointing out this circumstance in order to achieve a political change. After each chapter the book summarizes some take-home messages. It concludes by providing recommendations to researchers who want to take on tasks in this area of research.

Youth Gambling Advertising: Expenditures on gambling advertisements and promotions in North America have increased to unprecedented rates. Youth are particularly vulnerable to pro-gambling messages, and underage gambling has become a critical public health crisis the solution of which necessitates an environmental approach. In this paper, we examine an analogous situation, the advertising and promotion of smoking to youth. We then discuss the extensive empirical literature focusing on public policy solutions to the tobacco issue to highlight comparable strategies that can target underage gambling advertising and promotions. We conclude by offering suggestions for future research that might help to address this significant social concern.

Feb Adolescents' Assessments of Advertisements for Unhealthy Food: Jun The potential of advertising to deceive young adolescents is problematic especially when it results in unhealthy food choices. Health warnings are supposed to raise awareness of the risky nature of a food product. To examine perception, attitudes, and behavioural intentions towards an ad, adolescents were exposed with fictitious soft drink advertisements in an experimental design. Hereby, we systematically varied warning labels and visual frames as key design elements of the advertisement.

Results suggest that the effects of warnings on attitudes and purchase intention are mitigated by accompanying advertising elements. A single positive visual cue is sufficient to provoke purchase intentions. Overall, distraction from health warnings peaks in the youngest age groups and decreases with age. Findings raise concerns about how public health regulations on advertisements should be designed when the purpose is to inform especially younger adolescents of possible health risks.

We discuss several implications for ethical marketing techniques of food products. Digital Junk: Food and Beverage Marketing on Facebook. Becky Freeman Bridget Kelly. We assessed the amount, reach, and nature of energy-dense, nutrient-poor EDNP food and beverage marketing on Facebook. We conducted a content analysis of the marketing techniques used by the 27 most popular food and beverage brand Facebook pages in Australia. We analyzed 13 international pages and 14 Australian-based brand pages; 4 brands Subway, Coca-Cola, Slurpee, Maltesers had both national and international pages.

Pages widely used marketing features unique to social media that increase consumer interaction and engagement. Common techniques were competitions based on user-generated content, interactive games, and apps. Four pages included apps that allowed followers to place an order directly through Facebook. Adolescent and young adult Facebook users appeared most receptive to engaging with this content. By using the interactive and social aspects of Facebook to market products, EDNP food brands capitalize on users' social networks and magnify the reach and personal relevance of their marketing messages. The interaction between gambling activities and modes of access: A comparison of Internet-only, land-based only, and mixed-mode gamblers.

Research suggests that Internet-based gambling includes risk factors that may increase gambling problems. The current study aimed to investigate subgroups of gamblers to identify the potential harms associated with various forms and modes of gambling. An online survey was completed by 4, respondents identified as Internet-only IG , land-based only LBGs , or mixed-mode MMG gamblers based on self-reported gambling behaviour in the last 12 months. Results showed significant socio-demographic differences between groups, with the LBGs being the oldest and MMGs the youngest.

MMGs engaged in the greatest variety of gambling forms, had the highest average problem gambling severity scores, and were more likely to attribute problems to sports betting than the other groups. IGs were involved in the lowest number of divergent gambling activities, most likely to gamble frequently on sports and races, and attribute problems to these forms. Compared to the other groups, LBs had a higher proportion of problem gamblers than IGs and were most likely to play electronic gaming machines weekly, with this form of gambling contributing to problems at a substantially greater rate.

This study confirms the importance of considering gambling involvement across subgroups of Internet or land-based gamblers. There is a need to consider the interaction between forms and modes of gambling to advance our understanding of the potential risk of mode of gambling to contribute to problems. New technology is changing the nature of gambling with interactive modes of gambling becoming putatively associated with higher rates of problem gambling.

This paper presents the first nationally representative data on the prevalence and correlates of problem gambling among Australian adults since and focuses on the impact of interactive gambling. A telephone survey of 15, adults was conducted. Of these, 2, gamblers all interactive gamblers and a randomly selected subsample of those reporting land-based gambling in the past 12 months also completed more detailed measures of problem gambling, substance use, psychological distress, and help-seeking.

Problem gambling rates among interactive gamblers were 3 times higher than for noninteractive gamblers. However, problem and moderate risk gamblers were most likely to attribute problems to electronic gaming machines and land-based gambling, suggesting that although interactive forms of gambling are associated with substantial problems, interactive gamblers experience significant harms from land-based gambling. The findings demonstrate that problem gambling remains a significant public health issue that is changing in response to new technologies, and it is important to develop strategies that minimize harms among interactive gamblers.

Adolescent exposure to gambling promotions during televised sport: An exploratory study of links with gambling intentions. Apr Youth are exposed to gambling promotions while watching televised sports; however no little research has examined how this influences gambling attitudes and intentions. An online survey was conducted of Australian adolescents. Greater intention to gamble both on sports and non-sports was associated with higher frequency of watching televised sports, and more positive attitudes to gambling operators, to gambling promotions during televised sport and to promotional techniques used.

Regression analysis indicated the strongest predictors of sports betting intention were male gender, and more positive attitude to gambling sponsors and their promotions during televised sport. Strongest predictors of gambling intention were male gender, subjective norms and more positive attitude to promotion of gambling during televised sport. Findings can inform advertising restrictions for gambling during general television viewing times, and health promotion messages countering promotion of gambling to adolescents. An Exploratory Study. It remains unclear if gambling advertising and promotion increase demand for, and consumption of, gambling, or only affect market share distributions without increasing total consumption.

Although investigated in relation to land-based gambling, studies have not examined how such marketing influences behavioural patterns of Internet gamblers. The aim of this study therefore, was to explore ways in which advertising and promotion of Internet gambling may contribute to increased consumption of gambling. Qualitative interviews were conducted with 50 Internet gamblers drawn from the general population, and 31 treatment-seeking Internet gamblers.

In-depth analysis of interview transcripts revealed limited reported effectiveness of advertising and promotions in converting non-gamblers to Internet gamblers. However, general population gamblers reported occasionally gambling more than intended increased consumption in response to free bet and deposit offers. A proportion of treatment-seekers reported increased gambling, particularly associated with bonus offers that required matched deposits and gambling before any winnings could be collected.

Advertisements and promotions invoked urges to gamble among treatment-seeking gamblers, and appeared to some participants to be designed to target individuals who had taken steps to limit or cease gambling. Findings provide preliminary evidence of Internet gambling promotional activities increasing overall consumption amongst a sub-group of gamblers. Interactive Gambling. The full report can be downloaded at: The current study defined an interactive gambler as someone who had gambled on at least one interactive form in the past year, not excluding other gambling modes.

The most popular online activities were interactive sports and race wagering, and interactive gamblers conducted the majority of their betting online. Overall, convenience and ease of access is driving use of interactive gambling, followed by more competitive products and pricing as well as the comfort of gambling from home. Despite these advantages, substantial minorities of interactive gamblers view this mode as too convenient and have concerns about the security and integrity of interactive sites.

The prevalence of problem gambling in the adult population was 0. Interactive gamblers xiv appeared to be at greater risk of experiencing some problems; however, the study did not allow causality to be determined and it is likely that the greater overall gambling involvement and intensity of interactive gamblers plays an important role in the experience of harms.

The specific features of interactive gambling which appear to have the greatest negative impact included its constant availability and convenience combined with isolation, boredom and distress , use of electronic funds, online accounts and gambling with credit, which reduced the salience of losses and wins, ability to play in private and hide betting, and advertisements and promotions, including inducements to gamble. As participation in interactive gambling appears to be relatively recent and increasing, it is possible that related problems might increase over time with increased participation in this activity.

However, there is currently insufficient evidence to conclude that interactive gambling is causing higher levels of gambling problems. However, interactive gamblers were also less likely to report seeking help for gambling problems. Despite these limitations, this study is the most comprehensive examination of interactive gambling in Australia, and one of the most extensive studies internationally and makes a significant contribution to the understanding of interactive gambling.

The use of multiple complementary research methods enables greater insight into how interactive gambling is changing engagement in gambling. It is likely that participation in this mode will increase and proactive efforts by all key stakeholders should aim to address issues related to the integration of interactive technologies in gambling. Gambling Sponsorship of Sport: How risky is Internet gambling? A comparison of subgroups of Internet gamblers based on problem gambling status. Internet gambling offers unique features that may facilitate the development or exacerbation of gambling disorders. Higher rates of disordered gambling have been found amongst Internet as compared to land-based gamblers; however little research has explored whether Internet disordered gamblers are a distinct subgroup.

The current study compared problem with non-problem and at-risk Internet gamblers to further understand why some Internet gamblers experience gambling-related harms. A sample of 2, Australian Internet gamblers completed an online survey. Problem gambling respondents were younger, less educated, had higher household debt, lost more money and gambled on a greater number of activities, and were more likely to use drugs while gambling as compared to non-problem and at-risk gamblers.

Problem gamblers had more irrational beliefs about gambling, were more likely to believe the harms of gambling to outweigh the benefits, that gambling is morally wrong, and that all types of gambling should be illegal. For problem gamblers, Internet gambling poses unique problems related to electronic payment and constant availability leading to disrupted sleeping and eating patterns. However, a significant proportion of Internet problem gambling respondents also had problems related to terrestrial gambling, highlighting the importance of considering overall gambling involvement when examining subgroups of gamblers.

Policy makers should carefully consider how features of Internet gambling contribute to gambling disorders requiring the implementation of evidence-based responsible gambling strategies. Selling Internet Gambling: John L. McMullan Melissa Kervin. This study examines the web design and engineering, advertising and marketing, and pedagogical features present at a random sample of 71 international poker sites obtained from the Casino City directory in the summer of We coded for 22 variables related to access, appeal, player protection, customer services, on-site security, use of images, text, and language, interactive and immersive materials, promotional products and programs, sponsorships, celebrities, tutelage resources, responsible gambling programs, and thematic content.

We explore several questions: How are Internet poker sites designed and stylized to create trust and familiarity and attract and retain consumers? What mechanisms do internet gambling websites deploy to socialize customers to purchase their products and enter into a culture of poker? What are the master advertising messages at websites and what are their implications for responsible gambling and problem gambling? On the road to addiction: The facilitative and preventive roles of marketing cues.

If addictive behavior is to occur then dependence on that behavior occurs leading to negative or harmful consequences as consumption increases over time becoming a critical component of the individual's life. Of central interest to this research are the environmental triggers that influence such pre-addiction consumption behaviors with a specific focus on the role marketing cues can play in facilitating and preventing the progression from non-use to addiction. We suggest that marketing cues have the potential to heavily influence the path towards and away from addiction and we identify types of cues that can impact each phase, or multiple phases, of the consumption continuum.

Promotion of alcohol on Twitter. Sep Med J Aust. How the Internet is Changing Gambling: Findings from an Australian Prevalence Survey. Interactive gambling as a regulated activity, coupled with easy accessibility to offshore providers represents a new mode and format of gambling superimposed on traditional land-based opportunities. This paper aimed to investigate the prevalence of gambling among Australian adults and the relationship between various gambling activities and interactive modes of access. A second aim was to compare interactive and non-interactive gamblers in terms of socio-demographic characteristics, attitudes and beliefs about gambling and gambling participation.

In a nationally representative telephone survey, 15, Australian adults completed measures assessing past month gambling participation and a sub-sample completed questions about interactive gambling and beliefs. The majority of participants Interactive gamblers gambled on a greater number of activities overall and more frequently. Interactive gamblers were more likely to be male, younger, have home Internet access, participate in more forms of gambling and have higher gambling expenditure. Almost half of the interactive gamblers preferred land-based gambling although a small proportion also noted a number of disadvantages of interactive gambling.

This study shows that the nature of gambling participation is shifting with interactive gambling having a significant and growing impact on overall gambling involvement. Commercial Gambling Advertising: David Korn. Acknowledgments The authors wish to thank the staff at the Ontario Lottery and Gaming Corporation, the Ontario Horse Racing Industry Association, and the Alcohol and Gaming Commission of Ontario, for facilitating access to and providing the advertisements requested. A Study of the ACT. Nov This paper summarises the results of a cross-sectional study of young people years 7—12, age 11—19 attending State, independent and Catholic schools in the Australian Capital Territory ACT.

The aim of the study was to describe the prevalence of gambling and problem gambling among ACT adolescents and to obtain insights into the social context in which gambling was occurring. Most adolescent gambling in the ACT was undertaken either privately or conjunction with others usually parents or peers , suggesting that existing regulatory provisions are working well. However, the paper nonetheless suggests the need for tighter controls over access to lottery products, greater consumer information in schools to educate young people about the risks of gambling, as well as additional ethnographic research to obtain further insights into how young people gain access to gambling opportunities.

Using Thematic Analysis in Psychology. Jan Qual Res Psychol. Thematic analysis is a poorly demarcated, rarely acknowledged, yet widely used qualitative analytic method within psychology. In this paper, we argue that it offers an accessible and theoretically flexible approach to analysing qualitative data. We outline what thematic analysis is, locating it in relation to other qualitative analytic methods that search for themes or patterns, and in relation to different epistemological and ontological positions. We then provide clear guidelines to those wanting to start thematic analysis, or conduct it in a more deliberate and rigorous way, and consider potential pitfalls in conducting thematic analysis.

Finally, we outline the disadvantages and advantages of thematic analysis. We conclude by advocating thematic analysis as a useful and flexible method for qualitative research in and beyond psychology. Robert Sparks. Tobacco sponsorship of sports has increasingly been cast as a public issue on the grounds that it supports pediatric smoking by circumventing advertising restrictions and communicating positive brand information to children 28,31, Research on tobacco sponsorship effects on children is as yet inconclusive, but growing evidence suggests that sponsorship is an effective medium for building cigarette brand awareness and image among under-aged youth.

Research in this area has been inconclusive in part because it lacks a unified framework in which the various contributions of sponsorship to brand knowledge and use can be analysed holistically. This paper proposes that the brand equity concept 1,2,18 provides such a framework. The value of sponsorship-derived cigarette brand knowledge among youth is expressed in terms of Keller's 18 concept of customer-based brand equity. The study found that children's awareness of tobacco brands and tobacco sponsorships varied according to their smoking experience, sports interests and gender.

Cigarette brands with the strongest event associations were those that sponsored events that had a high appeal for the youth in the study. The brands with the highest unaided recall levels were those that were prominently shown in point of purchase displays in stores frequented by the youth, and included those with the highest sponsorship profiles. The research demonstrates that tobacco companies can achieve significant brand recall among children through sport sponsorship, as well as interest-based lifestyle segmentation and targeting benefits, and brand positioning personality benefits.

The findings have implications for public policy and industry practice. In policy terms, if the goal of tobacco advertising prohibitions is to denormalise smoking by restricting the positive promotional imagery of cigarettes, then sport sponsorship and point of purchase displays need to be incorporated into advertising legislation. In terms of industry practice, the fact that tobacco sponsorship reaches and influences under-aged youth stands to be a matter of concern for any entity that does not want this social burden. It is recommended that corporations considering involvement in a tobacco-sponsored event should evaluate the reach of the event and the potential effects of its promotions on youth.

Where a youth-interest connection has been demonstrated for the event, corporations should weigh the social risks and costs of the sponsorship. For non-tobacco related entities these costs include the potential negative impacts of tobacco-linked event cross-promotions on their own brands and corporate image. Aug Youth gambling: A public health perspective. The recent emergence of gambling problems among youth around the world is alarming. For those most vulnerable in our society, children and adolescents, problem gambling presents a serious public health concern.

Our current knowledge and understanding of the magnitude of the problem and its considerable impact upon the well-being of youth compels us to respond in a timely and effective manner. A general public health paradigm to gambling, originally articulated by Wynne and Korn and Shaffer , highlights the importance of such an approach. However, a conceptual model and framework to understand and specifically address youth problem gambling within a public health framework is needed.

This article articulates a theoretical framework and model that will help facilitate the development, implementation and evaluation of a comprehensive, multi-level health promotion and prevention strategy for youth problem gambling. A Comparative Analysis. Students recruited from psychology undergraduate university populations are commonly used in psychology research, including gambling studies.

However, the extent to which the use of this subpopulation produces findings that can be extrapolated to other groups is questionable. The present study was designed to compare results from university-recruited psychology student gamblers to those obtained from a sample of gamblers recruited from the general population that also included students. An online survey measuring gambling behavior and Internet gambling, attitudes and knowledge about gambling and problem gambling severity was posted on websites accessed by gamblers. Results showed university-recruited students differed significantly from both adults and students recruited from the general population in respect to demographic variables and gambling behavior.

Psychology undergraduate students were younger, more likely to be female, and had lower incomes. When relevant demographic variables were controlled, psychology undergraduate students were found to gamble less frequently, at different times, and to be at lower-risk for gambling-related problems, but had more irrational beliefs and more negative attitudes towards gambling than gamblers recruited from the general population.

Results suggest that caution should be used in extrapolating findings from research using university-recruited psychology student gamblers to wide community populations due to differences related to gambling thoughts, attitudes and behaviors. Gambling on Sport Sponsorship: Aug Sport Manag Rev. Commercial gambling providers CGPs have recently intensified the promotion of their products and services through sport sponsorship.

Consequently, gambling products and services now gain substantial exposure to large audiences via media broadcasts of sport. Therefore, sport sponsorship by CGPs promotes a potentially risky behaviour and may exacerbate the public health issue of problem gambling. Regulatory measures have been implemented by governments and private organisations in relation to sport sponsorship by tobacco companies in recognition of the potential harmful impacts of this form of marketing. This may lead to further regulatory changes that would directly affect the management of sport organisations. Few studies have examined these issues and there is little knowledge of the impacts that sport sponsorship arrangements have on society.

Research is needed to inform prudent decision-making about the appropriate regulation of sport sponsorship. This paper reviews the current gambling sport sponsorship landscape and proposes a conceptual framework aimed at facilitating a systematic, interdisciplinary research agenda for examining corporate social responsibility issues pertinent to the sponsorship of sport by CGPs.

Internet Gambling: This study examined some of the differences between Internet gamblers and non-Internet gamblers. Based on past literature it was hypothesised that 1 males would be significantly more likely to be Internet gamblers than females, 2 Internet gamblers would be significantly more likely to be problem gamblers than non-Internet gamblers, and 3 males would be significantly more likely to be problem Internet gamblers than females. All three hypotheses were confirmed. The results suggest the structural and situational characteristics of Internet gambling may be having a negative psychosocial impact on Internet gambling. This is most notably because of increased number of gambling opportunities, convenience, h access and flexibility, increased event frequencies, smaller intervals between gambles, instant reinforcements, and the ability to forget gambling losses by gambling again immediately.

It is suggested that further research needs to be carried out into the effects that the Internet has in facilitating gambling behaviour. Lessons Learned From Youth. Youth gambling is an important, although often overlooked adolescent health issue. Media-based prevention programs have long been employed as tools to address high risk behaviours, namely drug, alcohol and tobacco use, as well as sexual health. However, social marketing has yet to be drawn upon as a strategy to address problem gambling among adolescents. This strategy would appear to be especially relevant given the recent rise in the portrayal of gambling in the mass media, often glamorizing and normalizing games and practices.

The authors aimed to examine the use of social marketing as a strategy for gambling prevention among adolescent. Social marketing advertisements, depicting real-life stories with an emotional appeal, that portrayed the negative consequences associated with a gambling problem were highly endorsed by participants. Participants further recommended illustrating the basic facts of gambling using simple messages that raise awareness in a non-judgmental manner.

It is expected that this study serve as a source for the development of future social marketing campaigns on youth gambling. Targeting variable and campaign strategies recommended herein should be considered in the early stages and tested along the way. Selling Casinos to Consumers. McMullan Delthia Miller. There is an absence of research on the commercial advertising of gambling as it relates to casinos. This study examines print, radio, television and point of sale casino ads that aired in Canada. Using quantitative and qualitative methods we analyze a convenience sample of ads that aired or were printed in and We conclude that casino advertising evinces troubling similarities with some of the factors that research has shown contributes to at-risk gambling: Exploring the Impact of Gambling Advertising: An Interview Study of Problem Gamblers.

Per Binde. This study qualitatively explored the impact of gambling advertising on problem gambling by interviewing twenty-five people with current or past gambling problems. A quarter of the participants reported that gambling advertising had no impact on their problems, slightly over half of them reported that advertising had a marginal impact, and one fifth reported a tangible impact.

However, none considered advertising to be a main cause of their gambling problems. The negative self-perceived impact was primarily that advertising triggered impulses to gamble. Everyday, Everywhere: Apr Alcohol Alcohol. To provide a snapshot content analysis of social media marketing among leading alcohol brands in the UK, and to outline the implications for both regulatory policies and further research. Using screengrab technology, the complete Facebook walls and Twitter timelines for 12 leading UK alcohol brands in November were captured and archived.

A total of brand-authored posts were identified and categorized using a thematic coding frame. Key strategic trends were identified and analysed in the light of contextual research into recent developments in marketing practice within the alcohol industry. A number of dominating trends were identified. These included the use of real-world tie-ins, interactive games, competitions and time-specific suggestions to drink. These methods reflect a strategy of branded conversation-stimulus which is favoured by social media marketing agencies.

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